﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Assignment3.Character;
using Microsoft.Xna.Framework;

namespace Assignment3.Behaviour
{
    public class AIProperties
    {
        public MovementProperties maxLinear;
        public MovementProperties maxAngular;

        public AIProperties(Vector3 maxLinearPosition, Vector3 maxLinearVelocity, Vector3 maxLinearAcceleration, Vector3 maxAngularPosition, Vector3 maxAngularVelocity, Vector3 maxAngularAcceleration)
        {
            maxLinear = new MovementProperties(maxLinearPosition, maxLinearVelocity, maxLinearAcceleration);
            maxAngular = new MovementProperties(maxAngularPosition, maxAngularVelocity, maxAngularAcceleration);
        }
    }
}
